% of games have been attacked
Frequent DDoS Attacks
Game servers are the primary DDoS target; attacks cause outages and player churn

From DDoS protection to global acceleration, client protection to elastic capacity, delivering complete security and performance solutions for game publishers worldwide

Gaming is a prime target for cyberattacks, facing multiple threats
% of games have been attacked
Game servers are the primary DDoS target; attacks cause outages and player churn
ms average cross-continent latency
Players are spread worldwide; high cross-region latency hurts experience and competitive fairness
% of games plagued by cheaters
Cracked clients and rampant cheats break game balance and player experience
x peak traffic spikes
Traffic surges during launches and events overwhelm traditional architectures
Solutions
Build your game security system in four steps
≈200M Scrubbing
Player requests first pass through global edge nodes, where TB-level scrubbing filters malicious traffic so only clean traffic reaches game servers, ensuring fundamental stability.
↓ 85% latency reduction
Anycast-based smart routing connects players to the optimal nearest node automatically. Proprietary protocols optimize transport efficiency, dramatically cutting latency and improving player experience.
SDK < 5MB
Fully encrypted communication
A lightweight SDK integrates into the game client, providing encrypted communication, anti-reverse-engineering and anti-debugging to prevent cheats, protocol cracking and data tampering.
Automatic scaling handles traffic spikes from launches and events, with 24/7 real-time monitoring and a 99.99% SLA keeping your business never down.
Scenario Solutions
Every game type has unique security and performance needs
Five real tracks compare direct, traditional CDN and YunRay Anycast paths side by side, with live-refreshing ping, jitter and packet loss so acceleration is visible at a glance.
The YunRay anti-cheat engine scans clients, traffic and behavior 24/7, with AI models self-evolving weekly. Cheaters are banned on average within 1.2 seconds of detection.
18,420/s
Scan Frequency
12,580
Accounts Banned
824
Suspicious Sessions
9,421
Rules Matched
3.20%
Script Ratio
v3.247
Models Online
2,148,500
Devices Online
4,812/m
Actions Taken
One config covers every node for C++ / Unity / UE / Unreal / WeChat Mini Games. Copy-paste command-line samples, follow 4 steps, and get your game running on 200+ accelerated nodes within 10 minutes.
01020304
# Pull the YunRay Game SDK $ curl -L https://sdk.yunray.com/install.sh | bash $ yunray --version v3.247.1 · 2.4 MB
Customer Stories
Serving hundreds of game companies with security and acceleration
Since onboarding, our game servers have never gone down due to DDoS attacks, and player experience has improved dramatically.
CTO
A leading game company
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How YunRay delivers zero-latency global battles
Industry Research
False ban rate < 0.08%
Multi-dimensional behavior sequences distinguish humans from scripts, dynamically reducing false positives and protecting high-stakes matches.
P95 latency -31%
Edge routing, smart path selection and protocol optimization significantly reduce cross-continent RTT jitter during peak hours.
MTTR < 60s
Full-chain automation of alerts, policies, bans and rollbacks shortens the average time from detection to resolution.